Big in America

“…We had been contacted by Jim Clark, the founder of SGI (Silicon Graphics Inc.), who called us up one day and said that he had just bought a company called MIPS Inc. which had been working on some things with some great R&D people, and it just so happened that they came up with a chip that they thought would be great for a video game console… We were quite impressed, and we called up Japan and told them to send over the hardware team because these guys really had something cool… When they reviewed what SGI had developed… they basically said that it… had lots of little technical things that they didn’t like… So, the SGI guys went away and worked on these issues and then called us back up and asked that the same team be sent back over, because they had it all resolved… There was sort of the same reaction: still not good enough… Well, Jim Clark called me up and asked what was he supposed to do now? They had spent all that time and effort on what they thought was the perfect video game chipset, so what were they supposed to do with it? I told them that there were other companies that they should be calling, because we clearly weren’t the ones for them. Needless to say, he did, and that chipset became part of the next generation of Nintendo products (N64).” Sega of America president Tom Kalinske, on the inner rivalry that existed between the American and Japanese branches of Sega